CS 221
CS 221/ MAS 221 - Digital Worlds for Gaming

Digital games visualize compelling worlds that can resemble real-life environments and imagine other-worldly spaces. These virtual realms frame our experience of games and their design dramatically impacts our interpretation of their narratives and mechanics. Designers code environments to shape player agency and weave complex relationships between game characters. This course will teach students to create digital worlds and critically assess them as politically rich spaces that convey meaning. Students will build both 2D and 3D digital environments, coding elements such as interactivity and non-player entities, crafting game experiences that tell meaningful stories. CS221 continues to explore the Unity Game Engine and topics introduced by CS121, but enrollment is suitable for any student with 100-level coding experience and an interest in game design.

Units: 1

Max Enrollment: 18

Crosslisted Courses: MAS 221

Prerequisites: Any 100-level CS course.

Instructor: Tynes

Distribution Requirements: MM - Mathematical Modeling and Problem Solving

Typical Periods Offered: Spring

Semesters Offered this Academic Year: Fall

Notes: