This course examines the expressive ways in which music and sound function within the medium of video games. The “criticism” component of the course draws on recent scholarship from the fields of music, media studies, sound studies, film, and video games, asking students to interrogate the role of music and sound in relation to play. The “composition” component of the course invites students to create original video game music and sound. Together, these varied approaches will allow students to reflect on their experiences as players whose immersive experience is shaped by sonic cues, and as critics whose intellectual engagement with the act of gaming finds points of intersection with a larger world of ideas and their relationship to the sensory process.
Units: 1
Max Enrollment: 16
Prerequisites: None.
Instructor: Staff
Distribution Requirements: ARS - Visual Arts, Music, Theater, Film and Video
Semesters Offered this Academic Year: Not Offered
Notes: