Students with a deep personal interest in digital game design and other forms of playable media will work in collaborative units to explore all aspects of the game development process while contributing to a semester-length project of their own devising. This course will require students to explore an ethical approach to game development that will introduce new practices for ideation, pitching, designing, playtesting, and versioning through an iterative process that will result in a finished game. This course is specifically designed for students who have moderate experience with game development through either curricular activities or by working on projects of their own. Students will be expected to have moderate levels of experience with the Unity Game Engine.
Units: 1
Max Enrollment: 18
Crosslisted Courses:
Prerequisites: One of the following - CS 321, CS 221/MAS 221, CS 220, CS 320, or (CS 121/MAS 121 and CS 230), or permission of the instructor (portfolio must be able to demonstrate some previous experience with game development).
Instructor: Tynes
Distribution Requirements: MM - Mathematical Modeling and Problem Solving
Typical Periods Offered: Spring
Semesters Offered this Academic Year: Spring
Notes: This course may be used to fulfill the capstone requirement for the MAS major.