What is “real” and what is “reality” in an age of artificial intelligence, photorealistic (but fake) images, and immersive simulations like VR? In this course we will investigate these questions from a historical, theoretical, and aesthetic perspective. We will examine a range of media, from 19th century immersive technologies like the stereoscope to contemporary digital media like video games to VR, in order to situate them both within and against traditions of aesthetic realism, in both Western and Non-Western countries. Through an examination of these and other objects, our goal will be to develop a set of tools for interpreting reality and realism as historical concepts that change over time with and through the evolution of media technologies.
Units: 1
Max Enrollment: 12
Prerequisites: CAMS 201 or CAMS 202 or permission of the instructor.
Instructor: Gutierrez
Distribution Requirements: ARS - Visual Arts, Music, Theater, Film and Video
Typical Periods Offered: Spring
Semesters Offered this Academic Year: Not Offered
Notes: